Roblox and web development.

I'm brejndead. I've been writing Lua(u) since 2015. Over 100 games and way over half a billion visits between them. I also design and build the websites studios use to show their games.

Roblox work runs on my own fork of Knit, I use ByteNet for networking and ProfileStore for player data. Web work is Next.js on the front and Laravel behind it.

Total visits
Playing right now
Games tracked live
2015
Writing Luau since

What I do

Roblox

Gameplay systems and mechanics, data and save systems, admin tooling, UI. No fixed scope; if it can be scripted, I can build it. Beyond that, optimisation: profiling, memory, DataStore and MemoryStore budgets, and networking in particular, reducing remote call volume and replication cost.

Web

Web apps, not only static sites. Auth, dashboards, APIs, background jobs. Laravel for most backends, Python or Rust for heavier services. Next.js on the front. Roblox API integration for studio sites.

Software

Native code. Usually C++, Rust and Vulkan, for tools and graphics work.

Selected work

See all work ->

Games

ImageNameWhat I didVisits
PISTOL COMBATScripting
Parkour Obby [W7]Scripting
Parkour or Die!Scripting

Websites

My own projects

Built for myself, and still maintained.

PDF editor, layered image editor, multi-track video editor, background removal, OCR, plus converters and calculators across 10 categories. 122 of the 136 tools run entirely client-side, so files are never uploaded. No account needed and no watermarks.

136 tools · 122 run fully client-side · 10 categories · Free, no account needed

Next.jsTypeScriptWebAssemblyLaravelPython
anyutil.io screenshot

Revenue, live player counts, retention and health for every experience on a Roblox account, from the Open Cloud Analytics API. Daily Robux per game over 7, 30 or 90 days, concurrent players with 24-hour curves, D1 retention, session length and like ratio. Ranks the games that need attention and flags week-over-week movers.

Roblox Open Cloud Analytics · Revenue, players, retention · Needs-attention ranking

Next.jsTypeScriptLaravelRoblox Open Cloud
devstats.gg screenshot

Asset, texture and audio downloaders. Place ID to universe ID converter, Robux to USD calculator, and a user lookup that lists games across groups a user owns.

7 utilities · Roblox Open Cloud + web API · No login

Next.jsPHPRoblox API

AnyVM

2026

Run an ISO inside a virtual machine and watch what it does while it runs: network traffic, running processes and system activity, in the style of any.run.

Network traffic · Process monitoring · Unfinished

Rust

hyprtile

2026

A tiling window manager that works like Hyprland, on Windows. Keyboard-driven tiling, workspaces and per-application window rules, built directly on the Win32 API rather than on top of an existing shell. Written in Rust.

Keyboard-driven tiling · Workspaces and window rules · Unfinished

RustWindows API

DeadEngine

2025

A full game engine in C++, with a Vulkan renderer and ReactPhysics3D for collision detection and rigid body simulation.

Vulkan renderer · ReactPhysics3D · Unfinished

C++VulkanReactPhysics3D

Studios I've worked with

LogoStudioWhat I didItems
Misfits GamingScripting, systems, optimisation9 games
Mouseclick GamesStudio website1 site
Rubicon StudioStudio website1 site
Manface GamesStudio website1 site
LapisStudio website1 site

Rates

$35–45 / hour
Robux9,211–11,842

Roblox scripting, billed hourly. Gameplay systems, Knit architecture, ProfileStore data, performance and MemoryStore work, admin tooling.

$350+
Robux92,105+

A studio website. Design and build, Roblox API integration, GitHub Actions, responsive layout.

$2,500+
Robux657,895+

A full web app. Auth, database, dashboards, APIs, background jobs and an admin side. Laravel or Python behind it, Next.js on the front. Priced per project after scoping.

Prices are negotiable.

Contact

Describe the project and its scope. That is usually enough to quote from.

DiscordbrejndeadFastest way to reach me
Roblox@brejndeadUser 615656680
Twitter@brejndeadnetOccasional